eSports (Contests)
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Information for Authority record
Other Identifiers
Wikidata:
Q300920
Library of congress:
sh2019102850
Sources of Information
- Work cat: 2019030371: Finch, D.J. Implications and impacts of eSports on business and society, 2020:chapt. 1. intro. (Competitive electronic sports (eSports) is a subset of gaming, where individuals or teams compete in leagues ortournaments for money or prizing)
- CNN www homepage, September 19, 2019, in article What is eSports? : a look at an explosive billion-dollar industry, August 27, 2018(eSports describes the world of competitive, organized video gaming. Competitors from different leagues or teams face off in the same games that are popular with at-home gamers: Fortnite, League of Legends, Counter-Strike, Call of Duty, Overwatch and Madden NFL, to name a few.)
- Investopedia, viewed Oct. 7, 2019(What is eSports--ESports turns online gaming into a spectator sport. It mimics the experience of watching a professional sporting event, except instead of watching a physical event, spectators watch video gamers compete against each other. The eSports trend has become so widespread in recent years that games can often be viewed at an organized arena event. As with traditional sports, these games are broken down into competitive leagues and tournaments)
- Wikipedia, Oct. 7, 2019(Esports (also known as electronic sports, e-sports, or eSports) is a form of competition using video games. Esports often takes the form of organized, multiplayer video game competitions, particularly between professional players, individually or as teams)