Augmented reality

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Information for Authority record

Name (Hebrew)
מציאות מוגברת
Name (Latin)
Augmented reality
Name (Arabic)
الواقع المعزز
Other forms of name
AR (Augmented reality)
Computer-augmented reality
See Also From tracing topical name
Virtual reality
MARC
MARC

Other Identifiers

Wikidata: Q254183
Library of congress: sh2006020069
Sources of Information
  • Work cat.: DARE 2000 (2000 : Helsingor, Denmark). Proceedings of DARE 2000, c2000:t.p. (designing augmented reality environments) p. i (Augmented reality, in its broadest sense, bridges the gap between the physical world and computers)
  • Wikipedia, Sept. 27, 2006(Augmented reality (AR) is a field of computer research which deals with the combination of real world and computer generated data ... most AR research is concerned with the use of live video imagery which is digitally processed and "augmented" by the addition of computer generated graphics) history of AR ((Computer-)Augmented Reality (abbreviated AR) was introduced as the opposite of virtual reality: instead of diving the user into a synthesized, purely informational environment, the goal of AR is to augment the real world with information handling capabilities. Others define VR as a special case of AR, in the sense that AR adds to what VR already does)
  • Inspec via Engineering village 2, Sept. 27, 2006:thesaurus (augmented reality, prior term: virtual reality, broader term: virtual reality, related terms: image processing, interactive devices)
  • Compendex via Engineering village 2, Sept. 27, 2006:thesaurus (augmented reality; use virtual reality)
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Wikipedia description:

Augmented reality (AR), also known as mixed reality (MR), is a form of 3D human–computer interaction that overlays real-time 3D-rendered computer graphics into the real world through a display, such as a handheld device or head-mounted display. This experience is seamlessly interwoven with the physical world such that it is perceived as an immersive aspect of the real environment. In this way, augmented reality alters one's ongoing perception of a real-world environment, compared to virtual reality, which aims to completely replace the user's real-world environment with a simulated one. Augmented reality is typically visual, but can span multiple sensory modalities, including auditory, haptic, and somatosensory. The earliest functional AR systems that provided immersive mixed reality experiences for users were invented in the early 1990s, starting with the Virtual Fixtures system developed at the U.S. Air Force's Armstrong Laboratory in 1992. Commercial augmented reality experiences were first introduced in entertainment and gaming businesses. Subsequently, augmented reality applications have spanned industries such as education, communications, medicine, and entertainment. Augmented reality frameworks include ARKit and ARCore. Commercial augmented reality headsets include the Magic Leap 1 and HoloLens. A number of companies have promoted the concept of smartglasses that have augmented reality capability. Augmented reality refers to experiences that are artificial and that add to the already existing reality. In AR, information about the environment and its objects can be overlaid on the real world. This information can be virtual or real, e.g. seeing other real sensed or measured information such as electromagnetic radio waves overlaid in exact alignment with where they actually are in space. Augmented reality also has a lot of potential in the gathering and sharing of tacit knowledge. Augmented reality can be defined as a system that incorporates three basic features: a combination of real and virtual worlds, real-time interaction, and accurate 3D registration of virtual and real objects. The overlaid sensory information can be constructive (i.e. additive to the natural environment), or destructive (i.e. masking of the natural environment).

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