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Graphics Gems V [electronic resource]

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Graphics Gems V is the newest volume in The Graphics Gems Series. It is intended to provide the graphics community with a set of practical tools for implementing new ideas and techniques, and to offer working solutions to real programming problems. These tools are written by a wide variety of graphics programmers from industry, academia, and research. The books in the series have become essential, time-saving tools for many programmers.Key Features* Latest collection of graphics tips in The Graphics Gems Series written by the leading programmers in the field* C

Title Graphics Gems V [electronic resource] : (IBM Version)
Edition 1st edition.
Publisher Burlington : Elsevier Science
Creation Date 1995
Notes Description based upon print version of record.
English
Content Front Cover
Graphics Gems V
Copyright Page
Contents
Foreword
Preface
Author Index
Part I: Algebra and Arithmetic
Chapter I.1. Solving Quartics and Cubics for Graphics
Chapter I.2. Computing the Inverse Square Root
Chapter I.3. Fixed-Point Square Root
Chapter I.4. Rational Approximation
Part II: Computational Geometry
Chapter II.1. Efficient Computation of Polygon Area and Polyhedron Volume
Chapter II.2. Point in Polyhedron Testing Using Spherical Polygons
Chapter II.3. Clipping a Concave Polygon
Chapter II.4. Rotations for N-Dimensional Graphics
Chapter II.5. Parallelohedra and Uniform QuantizationChapter II.6. Matrix-based Ellipse Geometry
Chapter II.7. Distance Approximations and Bounding Polyhedra
Part III: Modeling and Transformation
Chapter III.1. The Best Least-Squares Line Fit
Chapter III.2. Surface Models and the Resolution of N-Dimensional
Chapter III.3. Tricubic Interpolation
Chapter III.4. Transforming Coordinates from One Coordinate Plane to Another
Chapter III.5. A Walk through BSP Trees
Chapter III.6. Generic Implementation of Axial Deformation Techniques
Part IV: Curves and Surfaces
Chapter IV.1. Identities for the Univariate and Bivariate Bernstein Basis FunctionsChapter IV.2. Identities for the B-Spline Basis Functions
Chapter IV.3. Circular Arc Subdivision
Chapter IV.4. Adaptive Sampling of Parametric Curves
Chapter IV.5. Fast Generation of Ellipsoids
Chapter IV.6. Sparse Smooth Connection between Bézier/B-Spline Curves
Chapter IV.7. The Length of Bézier Curves
Chapter IV.8. Quick and Simple Bézier Curve Drawing
Chapter IV.9. Linear Form Curves
Part V: Ray Tracing and Radiosity
Chapter V.1. Computing the Intersection of a Line and a Cone
Chapter V.2.Ray Intersection of Tessellated Surfaces: Quadrangles versus TrianglesChapter V.3.Faster Ray Tracing Using Scanline Rejection
Chapter V.4.Ray Tracing a Swept Sphere
Chapter V.5. Acceleration of Ray Tracing via Voronoi Diagrams
Chapter V.6. Direct Lighting Models for Ray Tracing with Cylindrical Lamps
Chapter V. 7. Improving Intermediate Radiosity Images Using Directional Light
Part VI: Halftoning and Image Processing
Chapter VI.1. Improved Threshold Matrices for Ordered Dithering
Chapter VI.2.Halftoning with Selective Precipitation and Adaptive Clustering
Chapter VI.3. Faster "Pixel-Perfect" Line ClippingChapter VI.4. Efficient and Robust 2D Shape Vectorization
Chapter VI.5. Reversible Straight Line Edge Reconstruction
Chapter VI.6 Priority-based Adaptive Image Refinement
Chapter VI.7. Sampling Patterns Optimized for Uniform Distribution of Edges
Part VII: Utilities
Chapter VII.1. Wave Generators for Computer Graphics
Chapter VII.2. Fast Polygon-Cube Intersection Testing
Chapter VII.3. Velocity-based Collision Detection
Chapter VII.4. Spatial Partitioning of a Polygon by a Plane
Chapter VII.5. Fast Polygon Triangulation Based on Seidel's Algorithm
Series The Morgan Kaufmann Series in Computer Graphics
Extent 1 online resource (465 p.)
Language English
National Library system number 997010710692705171
MARC RECORDS

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