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Playing games in nineteenth-century Britain and America

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Illuminates the ways games--from baseball cards to board games, charades to boxing, and croquet to strategies of war--were integral to nineteenth-century life and culture in the United States and Britain.

Title Playing games in nineteenth-century Britain and America / edited by Ann R. Hawkins [and three others].
Publisher Albany, New York : SUNY Press
Creation Date [2021]
Notes Includes bibliographical references and index.
Content Intro -- Contents -- List of Illustrations -- Acknowledgments -- Introduction From Snapdragon to Three-card Loo: Rediscovering -- Playing Games -- Games and the Nineteenth-Century Consumer -- Defining Games -- To Hunt Game: Sports in Field and Pasture -- The Cost of Games -- To Play Sports: Rustic and Ancient Games -- To Game and Gamble in the Hell and the Drawing Room -- Games on Linen and Board -- Addressing the Knowledge Gap -- Section I: Games in Motion -- Section II: Communal Games -- Section III: Playing the World -- Section IV: Books, Boards, and Other Objects -- Notes -- Works Cited -- Section I: Games in Motion -- Chapter One Bodies in Play: Boxing, Dance, and the Science of Recreation -- Introduction: Bodies in Motion and Caleb Williams -- Dancing -- Boxing -- Conclusion: Stepping Together -- Notes -- Works Cited -- Chapter Two Baseball in the Frame of Gilded-Age America -- Notes -- Works Cited -- Chapter Three "We are only horses and don't know": Sport and Danger in Fox Hunting -- The Hunt as Game: William Spooner's Funnyshire Fox Chase -- The Game at Play in the Nineteenth Century -- The Sporting Magazine: Lists, Notices, and Descriptions -- Hunting and Hunters in General Magazines -- Hounds, Horses, and Riders: Images of the Hunt -- Stories of the Hunt in the Magazines -- Jobs, Income, and Damages from Fox Hunting -- Horses, Hounds, and Foxes: Concerns for the Rights and Well-being of Animals -- Works Cited -- Section II: Communal Games -- Chapter Four "The Memory Game": Play, Trauma, and Great Expectations -- Notes -- Works Cited -- Chapter Five Seeing Victorian Culture through Croquet's "Treacherous Wire Portal" -- Croquet, anyone? -- Flirts and Cheats: Anthony Trollope's Small House at Allington -- Fair Play and the Fairer Sex: Lewis Carroll's Alice's Adventures in Wonderland.
The Feminine Art of Winning: Louisa May Alcott's Little Women -- The Wages of Sin: Charlotte Yonge's The Clever Woman of the Family -- "Croquet! Seductive, sweet game!" -- Notes -- Works Cited -- Chapter Six Acting Charades in 1873: Girls and the Stakes of the Game -- Playing the Game -- Grace MacDonald and the Country House Party -- An Unmarried Girl at a Country-House Party -- Preparing to Play -- Kissing, Charades, and Mistletoe -- Costumes, Props, and Performing the Charade -- Rules of the Game: Guessing and Performing -- Naming the Stakes: Acting Charades for Victorian Girls -- Notes -- Works Cited -- Section III: Playing the World -- Chapter Seven Dangerous Games: The Advent of Wargaming in the Nineteenth Century -- The Birth of Nineteenth-Century Wargaming -- The American Kriegsspiel -- Conclusion: Wargames in the Nineteenth Century -- Works Cited -- Chapter Eight The United States as Wonderland: British Literature, U.S. Nationalism, and Nineteenth‑Century Children's and Family Board and Card Games -- Acknowledgments -- Notes -- Works Cited -- Chapter Nine Gaming the Great Exhibition of 1851: Children's Board Games, Display, and Imperial Power -- Commanding Resources in Henry Smith Evans's The Crystal Palace Game, circa 1855 -- Prizing Subversion: William Spooner's Comic Game of the Great Exhibition of 1851 -- Notes -- Works Cited -- Chapter Ten Teetotum Lives: Mediating Globalization in the Nineteenth‑Century Board Game -- Traveling Games -- Resisting Circulation -- Embracing the Teetotum Life -- Games in Circulation -- Notes -- Works Cited -- Section IV: Books, Boards, and Other Objects -- Chapter Eleven What Did They Play, and What Does This Say?: A Quantitative and Cultural Analysis of British Collected Games in the Nineteenth Century through the Games Research Database -- Introduction: What is GARD? And What Doesn't It Tell Us?.
GARD Game Types -- Board Games-Race Games -- Board Games-Abstract Strategy -- Other Strategy and/or Board Games -- Card-Dominoes-Tiles -- Dexterity -- Word -- Question and Answer Games -- Party -- Lotto -- Puzzles -- Teaching Toys -- Pastimes -- Equipment -- Lists -- Other Toys -- Unclear-Probably -- Unclear-Compendia -- Unclear-Other -- GARD Game Breakdown by Categories and Date -- Popularity and Sales -- Themes -- Continuities -- Conclusion -- Notes -- Works Cited -- Chapter Twelve Professor Hoffmann's Victorian Puzzles and Stage Magic -- Negotiating Reputation in the Victorian Age -- Modern, More, and Latest Magic -- From Magic to Puzzles -- Works Cited -- Chapter Thirteen "An Endless Round of Delights": Materializing the Toy Theatre -- Material Experience -- Material Importance -- Materializing Live Theatre / Pantomime -- Conclusion -- Notes -- Works Cited -- Chapter Fourteen The Game of Authors, 1861-1900: A Case History -- Origin and Early History -- The Game of Authors and Authorship -- The Game of Authors and Celebrity Culture -- Marketing Cards in the Temperance Era -- Do-It-Yourself Games -- Conclusion -- Notes -- Works Cited -- Contributors -- General Index -- Games Index.
Series SUNY series, studies in the long nineteenth century
Extent 1 online resource (402 pages)
Language English
Copyright Date ©2021
National Library system number 997011505543705171
MARC RECORDS

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